![]() ![]() Suspension modelling has also been altered as well.Ĭonsidering all of that, the next Forza Motorsport sounds like a reboot in the most earnest sense, both on and off the track. The track surface will now get "rubbered in" as cars repeatedly beat on the asphalt every lap, dynamically altering grip levels, corner by corner, over the course of a race. There'll be a redesigned tire model and tire pressure model, and heat and atmospheric pressure will now have an effect on both how your rubber meets the road as well as engine power. It would certainly explain the seismic shift in focus that Esaki was teasing late last year.īut what about the simulation itself? Well, Esaki also briefly touched upon enhancements to Turn 10's Forzatech physics engine all those months ago, rattling off a list of areas in which the development team has aimed to improve handling and car behavior for the next game. Imagine being at the helm of your own racing team where you have control of the operation from top to bottom. It's a reach of course, and Turn 10 hasn't shed light on any of this, but we're wondering if the Forza Motorsport reboot will expand upon team management to complement the on-track gameplay. There's also an extensive branding suite in Codemasters' latest F1 title, and, sure enough, branding could play a role in Forza's next act as well, given the green and black motif of the fictional club depicted in the trailer.Īpollo GT cars pour down Mazda Raceway Laguna Seca's iconic corkscrew. Racing fans will note that new for this year, F1 2020 added an experience called My Team, which functions partly like the season campaign of old, but also features some fresh team management mechanics to deepen the off-track activity.Įvocative of what we witnessed in the Forza trailer, F1 2020 consists of many fake sponsors, which you sign to earn your team some cash - though, of course, you have to meet their objectives to get paid. That last part might sound inconsequential, but it could be a giveaway as to what Turn 10 is looking to introduce in its next project. The new model has eight points of contact with the track surface and runs at 360 cycles per second, or 360Hz.The clip is flush with scenes of race cars half apart in garages, crew members and drivers scurrying about, walls of screens monitoring on track activity and, interestingly, many fake sponsors and logos. “To put the physics work into perspective for everyone, the changes we’ve made from Forza Motorsport 7 till now is more than the changes that we’ve made from Motorsport 4 through 7, so it’s basically a huge generational leap coming to the game,” he said.Īccording to Esaki, In every past Forza Motorsport game the tyre collision model had a single point of contact with the track surface and refreshed at about 60 cycles per second, or 60Hz. It would be surprising if a cross-gen version was planned, considering Turn 10’s previous claims that its next game would deliver “a huge generational leap” for the racing series.Ĭreative director Chris Esaki claimed last summer that the playtests Turn 10 had held gave players a feel for how the studio had gone about “revamping and deepening” the franchise’s physics and core gameplay. Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences.
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